SETUP

1> Create a new scene and add a plane (with a mesh collider).

2> Disable the mesh renderer of that plane.

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3> Add a sprite and reset the position & set X rotation to 90 degrees.

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4> Assign any ground texture to Sprite Renderer.

(from Assets/2.5D Engine/Sprites/Ground).

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5> Select the Draw Mode to Tiled.

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6> Give it a value (say width - 100 & height - 100)

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