SETUP
1> Create a new scene and add a plane (with a mesh collider).
2> Disable the mesh renderer of that plane.
3> Add a sprite and reset the position & set X rotation to 90 degrees.
4> Assign any ground texture to Sprite Renderer.
(from Assets/2.5D Engine/Sprites/Ground
).
5> Select the Draw Mode to Tiled
.
6> Give it a value (say width - 100 & height - 100)